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- ; Catalog descriptor for Saga 1.4a
- ;
- MSG_ABOUT (//)
- About
- MSG_ABOUT2 (//)
- About...
- MSG_ADVANCED_MODE (//40)
- Advanced Mode?
- MSG_AIDS_HERO (//)
- aids hero
- MSG_AMSIR_1 (//41)
- A hero with this rune has twice the
- MSG_AMSIR_2 (//41)
- chance of having the gods notice him.
- MSG_A_P_O_L_F_H_D (//)
- a point of luck for his daring
- MSG_AS_A_GIFT (//)
- as a gift
- MSG_AS_DUE_TRIBUTE (//)
- as due tribute
- MSG_ATLANTIC_OCEAN (//)
- Atlantic Ocean
- MSG_ATTACKERS (//)
- Attackers
- MSG_ATTACKERS_FLEE (//)
- Attackers flee
- MSG_ATTACKERS_KILLED (//)
- Attackers killed
- MSG_ATTACKERS_WOUNDED (//)
- Attackers wounded
- MSG_ATTACKING (//)
- Attacking
- MSG_ATTACKS (//)
- attacks
- MSG_BALMUNG_1 (//41)
- In any fight where its wielder is
- MSG_BALMUNG_2 (//41)
- attacking an enemy wearing magic armour,
- MSG_BALMUNG_3 (//41)
- it cancels out the benefit of the magic
- MSG_BALMUNG_4 (//41)
- armour. Thus, the Mail Coat and the Magic
- MSG_BALMUNG_5 (//41)
- Shirt provide no protection against it.
- MSG_BALTIC_SEA (//)
- Baltic Sea
- MSG_BROSUNG_NECKLACE (//)
- Brosung Necklace
- MSG_BUT_IT_FIZZLES (//)
- but it fizzles
- MSG_BY (//)
- By
- MSG_BY_ADDING_1_TO_HIS_STRENGTH (//)
- by adding 1 to his strength
- MSG_BY_ADDING_2_TO_HIS_STRENGTH (//)
- by adding 2 to his strength
- MSG_BY_ADDING_3_TO_HIS_STRENGTH (//)
- by adding 3 to his strength
- MSG_B_A_1_T_T_S_O_E_P_O_H_S (//)
- by adding 1 to the strength of each person on his side
- MSG_B_E_W_H_G_2_G (//)
- by eating with him, granting 2 glory
- MSG_B_S_T_H_G_1_G (//)
- by speaking to him, granting 1 glory
- MSG_CALL_FOR_AID (//)
- call for aid
- MSG_CANCEL (/1/9)
- Cancel
- MSG_CANT_OPEN (//)
- Can't open
- MSG_CANT_READ_FROM (//)
- Can't read from
- MSG_CANT_WRITE_TO (//)
- Can't write to
- MSG_CASTS (//)
- casts
- MSG_CHAR_DEAD (//)
- D
- MSG_CHAR_GLORY (//)
- G
- MSG_CHAR_HEALTHY (//)
- H
- MSG_CHAR_HUMAN (//)
- H
- MSG_CHAR_LUCK (//)
- L
- MSG_CHAR_NO (//)
- N
- MSG_CHAR_RESTART (//)
- R
- MSG_CHAR_TRANSFER (//)
- T
- MSG_CHAR_WITHDRAW (//)
- W
- MSG_CHAR_WOUNDED (//)
- W
- MSG_CHAR_YES (/1/9)
- Y
- MSG_COAT_1 (//41)
- It adds +2 to the combat strength of the
- MSG_COAT_2 (//41)
- wearer, but only when the wearer is
- MSG_COAT_3 (//41)
- defending.
- MSG_COMBAT_STRENGTH (//)
- Combat Strength
- MSG_CONQUERED_KINGDOMS (//)
- Conquered Kingdoms
- MSG_CONSIDERS_ATTACKS (//)
- considers attacks
- MSG_CONTENTS (//)
- Contents
- MSG_CONTROL (//)
- Control
- MSG_DEAD_HERO (//)
- Dead hero
- MSG_DECIDES_THAT_HERO (//)
- decides that hero
- MSG_D_T_T_F_I_B_F (//)
- decides that the fight is balanced fairly
- MSG_DEFENDERS (//)
- Defenders
- MSG_DEFENDERS_FLEE (//)
- Defenders flee
- MSG_DEFENDERS_KILLED (//)
- Defenders killed
- MSG_DEFENDERS_WOUNDED (//)
- Defenders wounded
- MSG_DEFENDING (//)
- Defending
- MSG_DESERVES_NO_REWARD (//)
- deserves no reward
- MSG_DRAGON (//)
- Dragon
- MSG_DRINK_THE (//)
- drink the
- MSG_DROW (//)
- Drow
- MSG_ENGLISH_CHANNEL (//)
- English Channel
- MSG_EON_1 (//41)
- +1 to movement factor.
- MSG_EXCHANGE_THE (//)
- exchange the
- MSG_FAXI_1 (//41)
- This treasure is a magic horse that can
- MSG_FAXI_2 (//41)
- be ridden only 3 times. It doubles the
- MSG_FAXI_3 (//41)
- rider's movement factor.
- MSG_FINDS (//)
- finds
- MSG_FINDS_THE (//)
- finds the
- MSG_FINISH (/1/9)
- Finish
- MSG_FLEEING (//)
- fleeing
- MSG_FOR (//)
- for
- MSG_FOR_READING (//)
- for reading
- MSG_FOR_WRITING (//)
- for writing
- MSG_FROM (//)
- from
- MSG_F_T_B_S_N_T (//)
- from travelling by sea next turn
- MSG_FURY (//)
- rune of fury
- MSG_GADGET_NONE (//)
- None
- MSG_GAIN (//)
- gain
- MSG_GAME_OVER (//)
- Game over
- MSG_GAME_SUMMARY (//)
- Game Summary
- MSG_GAME_SUMMARY2 (//)
- Game Summary...
- MSG_GEOFU_1 (//41)
- A hero with this rune will have all the
- MSG_GEOFU_2 (//41)
- areas in his kingdom yield one additional
- MSG_GEOFU_3 (//41)
- mark over and above the tax factor each
- MSG_GEOFU_4 (//41)
- turn.
- MSG_GIANT (//)
- Giant
- MSG_GAVE (//)
- gave
- MSG_GIVES (//)
- gives
- MSG_GHOST (//)
- Ghost
- MSG_GOD (//)
- God
- MSG_GOLDEN_MARKS (//)
- golden marks
- MSG_GOLDEN_MARKS_FROM_HERO (//)
- golden marks from hero
- MSG_GOLDEN_MARKS_TO_HERO (//)
- golden marks to hero
- MSG_HAS_THE_SWORD (//)
- has the sword
- MSG_HEALING_POTION (//)
- Healing Potion
- MSG_HEALTHY (//)
- Healthy
- MSG_HYDRA (//)
- Hydra
- MSG_GLORY (/1/5)
- Glory
- MSG_GRANTS_HERO (//)
- grants hero
- MSG_HAGALL_1 (//41)
- Reduces the combat factor of each counter
- MSG_HAGALL_2 (//41)
- in the area (including the caster) by one
- MSG_HAGALL_3 (//41)
- for the rest of the turn. It also
- MSG_HAGALL_4 (//41)
- prevents any of the counters from moving
- MSG_HAGALL_5 (//41)
- by sea next turn.
- MSG_HAIL (//)
- hail
- MSG_H_A_F (//)
- has already fought
- MSG_HAS_BEEN_OVERRUN (//)
- has been overrun
- MSG_HAS_CONQUERED_KINGDOM (//)
- has conquered kingdom
- MSG_HEALING (//)
- rune of healing
- MSG_HEALS (//)
- heals
- MSG_HEARD_THE_PRAYER_OF_HERO (//)
- heard the prayer of hero
- MSG_HELP (//)
- Help
- MSG_HELP_1 (//)
- Runes...
- MSG_HELP_2 (//)
- Spells...
- MSG_HELP_3 (//)
- Swords...
- MSG_HELP_4 (//)
- Treasures...
- MSG_HERO (//)
- Hero
- MSG_HERO2 (//)
- hero
- MSG_HERO_NAME (//10)
- Hero Name
- MSG_HOMELAND (//)
- Homeland
- MSG_HONOURS_HERO (//)
- honours hero
- MSG_HRUNTING_1 (//41)
- The other side must flee instead when the
- MSG_HRUNTING_2 (//41)
- combat result would be that the wielder's
- MSG_HRUNTING_3 (//41)
- side must flee.
- MSG_HUMAN (//)
- Human
- MSG_ICE (//)
- ice
- MSG_IN (//)
- in
- MSG_INFORMATION (//)
- Information
- MSG_ING_1 (//41)
- A hero with this rune can heal his wounds
- MSG_ING_2 (//41)
- by spending one turn anywhere at rest.
- MSG_INTERVENES_PERSONALLY (//)
- intervenes personally
- MSG_IRISH_SEA (//)
- Irish Sea
- MSG_IS_1 (//41)
- Makes it impossible for any hero to
- MSG_IS_2 (//41)
- found, or continue to have a kingdom in
- MSG_IS_3 (//41)
- that country.
- MSG_IS_BEING_ROUTED (//)
- is being routed
- MSG_IS_COVERED_WITH_ICE (//)
- is covered with ice
- MSG_IS_KILLED (//)
- is killed
- MSG_ISLAND (//)
- Island
- MSG_IS_MOVING (//)
- is moving
- MSG_I_N_A_V_S_G_F (//)
- is not a valid saved game file
- MSG_IS_ROUTED (//)
- is routed
- MSG_IS_WOUNDED (//)
- is wounded
- MSG_JARA_1 (//41)
- All in the area lose their next turn.
- MSG_JARL (//)
- Jarl
- MSG_JARL2 (//)
- jarl
- MSG_JARL_NAME (//)
- Jarl Name
- MSG_JARLS_IN_PILE (//20)
- Jarls in Pile
- MSG_KING (//)
- King
- MSG_KINGDOM (//)
- Kingdom
- MSG_KINGDOM2 (//)
- kingdom
- MSG_KINGDOM_NAME (//)
- Kingdom Name
- MSG_KING_NONE (//)
- None
- MSG_LAND (//)
- Land
- MSG_LEARNS_THE_RUNE (//)
- learns the rune
- MSG_LOAD_GAME (//)
- Load Game
- MSG_LOADED (//)
- Loaded
- MSG_LOADING (//)
- Loading
- MSG_LOCATION (//)
- Location
- MSG_LOSE (//)
- lose
- MSG_LOSE_TURN (//)
- lose turn
- MSG_LOSE_NEXT_TURN (//)
- lose next turn
- MSG_LOVI_1 (//41)
- In any battle against a side including
- MSG_LOVI_2 (//41)
- jarls, it adds an additional +2 to the
- MSG_LOVI_3 (//41)
- wielder's combat factor.
- MSG_LUCK (/1/9)
- Luck
- MSG_LUCK2 (//)
- luck
- MSG_MAIL_COAT (//)
- Mail Coat
- MSG_MAGIC_SHIRT (//)
- Magic Shirt
- MSG_MAGIC_TREASURES (//)
- Magic Treasures
- MSG_MAIDENS (//)
- Maidens
- MSG_M_N_T_B_S_T_T (//)
- may not travel by sea this turn
- MSG_MESSAGE_DELAY (//)
- Message Delay:
- MSG_MONSTER_NAME (//)
- Monster Name
- MSG_MONSTERS_IN_PILE (//20)
- Monsters in Pile
- MSG_MONSTER_SPECIES (//)
- Monster Species
- MSG_MOVE (//)
- move
- MSG_MOVE2 (/1/9)
- Move
- MSG_MOVE_BY_SEA (//)
- Move by sea
- MSG_MOVEMENT_FACTOR (//)
- Movement Factor
- MSG_N_A (//)
- n/a
- MSG_NECKLACE_1 (//41)
- This treasure is worth 20 marks. It may
- MSG_NECKLACE_2 (//41)
- be traded for any item in a dragon's
- MSG_NECKLACE_3 (//41)
- hoard. The wearer moves into the area
- MSG_NECKLACE_4 (//41)
- adjacent to that of the dragon, and gives
- MSG_NECKLACE_5 (//41)
- it to the dragon while taking what the
- MSG_NECKLACE_6 (//41)
- dragon had. The wearer may then see what
- MSG_NECKLACE_7 (//41)
- he had traded for.
- MSG_NEW (//)
- New
- MSG_NIED_1 (//41)
- Makes the combat result an automatic \"no
- MSG_NIED_2 (//41)
- result\" and causes all in the area to
- MSG_NIED_3 (//41)
- lose one turn.
- MSG_NO (/1/9)
- No
- MSG_NONE (//)
- None
- MSG_NO_RESULT (//)
- No result
- MSG_N_R_A_L_N_T (//)
- no result and lose next turn
- MSG_NORTH_SEA (//)
- North Sea
- MSG_NO_SPECIAL_POWERS (//)
- No special powers
- MSG_OF (//)
- of
- MSG_OGAL_1 (//41)
- +1 to combat strength.
- MSG_OK (/1/9)
- OK
- MSG_OPEN (//)
- Open...
- MSG_OR (//)
- or
- MSG_PENINSULA (//)
- Peninsula
- MSG_POTION_1 (//41)
- This treasure can be used only once. It
- MSG_POTION_2 (//41)
- will heal any wounds that the hero is
- MSG_POTION_3 (//41)
- suffering.
- MSG_PREVENTS_HERO (//)
- prevents hero
- MSG_PROJECT (//)
- Project
- MSG_PROMOTES_JARL (//)
- promotes jarl
- MSG_PROPERTY (//)
- rune of property
- MSG_QUIT (//)
- Quit
- MSG_READ_THE (//)
- read the
- MSG_RECRUITED_JARLS (//)
- Recruited Jarls
- MSG_RECRUIT_JARL (//)
- recruit jarl
- MSG_RECRUITS_JARL (//)
- recruits jarl
- MSG_RESTART (//)
- Restart
- MSG_RESTARTS (//)
- restarts
- MSG_REWARDS_HERO (//)
- rewards hero
- MSG_RIDE (//)
- ride
- MSG_RIDES (//)
- Rides
- MSG_RIDES2 (//)
- rides
- MSG_RIDE_THE (//)
- ride the
- MSG_ROLL (//)
- Roll
- MSG_ROUT (//)
- rout
- MSG_ROUTED (//)
- Routed
- MSG_RUNE (//)
- Rune
- MSG_S (//)
- 's
- MSG_SAVE (//)
- Save
- MSG_SAVE_AS (//)
- Save As...
- MSG_SAVED (//)
- Saved
- MSG_SAVE_GAME (//)
- Save Game
- MSG_SAVING (//)
- Saving
- MSG_SCROLL_1 (//41)
- This treasure can be used only once. It
- MSG_SCROLL_2 (//41)
- will teleport the user to any desired
- MSG_SCROLL_3 (//41)
- location.
- MSG_SEA (//)
- Sea
- MSG_SEA_SERPENT (//)
- Sea Serpent
- MSG_SENDS_A_MAIDEN_TO_HEAL_HERO (//)
- sends a maiden to heal hero
- MSG_SENDS_A_WOLF_TO_AID_HERO (//)
- sends a wolf to aid hero
- MSG_SELECT (/1/9)
- Select
- MSG_SELECT_ATTACKERS (//)
- select attackers
- MSG_SELECT_DEFENDER (//)
- select defender
- MSG_SELECT_DESTINATION (//)
- select destination
- MSG_S_W_J_T_P (//)
- select which jarl to promote
- MSG_S_ENEMY (//)
- 's enemy
- MSG_S_E_B_A_1_T_T_S (//)
- 's enemy by adding 1 to their strength
- MSG_S_E_B_A_3_T_T_S (//)
- 's enemy by adding 3 to their strength
- MSG_SETTINGS (//)
- Settings
- MSG_S_HERO (//)
- 's hero
- MSG_SHIRT_1 (//41)
- It adds +1 to the combat strength of the
- MSG_SHIRT_2 (//41)
- wearer when he is defending. It also adds
- MSG_SHIRT_3 (//41)
- +1 to the movement factor of the wearer.
- MSG_SHORTCUT_GAME_SUMMARY (//)
- G
- MSG_SHORTCUT_NEW (//)
- N
- MSG_SHORTCUT_OPEN (//)
- O
- MSG_SHORTCUT_SAVE (//)
- S
- MSG_SHORTCUT_SAVE_AS (//)
- A
- MSG_SHORTCUT_S_T_B (//)
- B
- MSG_SHORTCUT_QUIT (//)
- Q
- MSG_SHOW_TITLEBAR (//)
- Show Titlebar?
- MSG_S_JARL (//)
- 's jarl
- MSG_S_KINGDOM (//)
- 's kingdom
- MSG_S_M_R (//)
- Screen Mode Requester
- MSG_S_NEXT_WOUND (//)
- 's next wound
- MSG_S_NEXT_TWO_WOUNDS (//)
- 's next two wounds
- MSG_SPECIAL (//)
- Special
- MSG_S_R_A_S_B_H_T_O_T_B (//)
- 's ravens are sent by him to observe the battle
- MSG_S_RUNE_PROTECTS_HIM (//)
- 's rune protects him
- MSG_STATUS (//)
- Status
- MSG_S_A_P_O_L_F_H (//)
- steals a point of luck from hero
- MSG_SUMMARYLINE (//)
- Hero Name C-M J K S T C S R Glry Luck $$$$
- MSG_SWORD (//)
- Sword
- MSG_SWORD_NAME (//)
- Sword Name
- MSG_S_WOUND (//)
- 's wound
- MSG_SYGIL_1 (//41)
- Every time a spell is cast at the hero
- MSG_SYGIL_2 (//41)
- who has this rune, it may not affect the
- MSG_SYGIL_3 (//41)
- hero (though it may affect those in the
- MSG_SYGIL_4 (//41)
- same area with him).
- MSG_TAKES (//)
- takes
- MSG_TAKES_SWORD (//)
- takes sword
- MSG_TAKES_THE (//)
- takes the
- MSG_TAKE_SWORD (//)
- take sword
- MSG_TAKE_THE (//)
- take the
- MSG_TAXATION_FACTOR (//)
- Taxation Factor
- MSG_TELEPORT_SCROLL (//)
- Teleport Scroll
- MSG_THE (//)
- The
- MSG_THE_GODS (//)
- rune of the gods
- MSG_THE_SUN (//)
- rune of the sun
- MSG_THIS_TURN (//)
- this turn
- MSG_TIME (//)
- rune of time
- MSG_TO_MOVE_BY_SEA_NEXT_TURN (//)
- to move by sea next turn
- MSG_TREASURE (//)
- Treasure
- MSG_TREASURE2 (//)
- treasure
- MSG_TREASURE_NAME (//)
- Treasure Name
- MSG_TREASURES_IN_PILE (//20)
- Treasures in Pile
- MSG_TROLL (//)
- Troll
- MSG_TURN (//)
- Turn
- MSG_TYPE (//)
- Type
- MSG_UNCHAR_GLORY (//)
- lory
- MSG_UNCHAR_LUCK (//)
- luck
- MSG_UNCHAR_NO (//)
- o
- MSG_UNCHAR_RESTART (//)
- estart
- MSG_UNCHAR_TRANSFER (//)
- ransfer
- MSG_UNCHAR_WITHDRAW (//)
- ithdraw
- MSG_UNCHAR_YES (//)
- es
- MSG_UNKNOWN (//)
- Unknown
- MSG_UNKNOWN_JARL (//)
- Unknown jarl
- MSG_USAGE (//)
- usage
- MSG_USED (//)
- used
- MSG_USE_LUCK (//)
- use luck
- MSG_WEALTH (//)
- Wealth
- MSG_W_S_A_M_T_H_H (//)
- will send a maiden to heal hero
- MSG_WINS (//)
- wins
- MSG_WITCH (//)
- Witch
- MSG_WITH (//)
- with
- MSG_WITHDRAW (//)
- Withdraw
- MSG_WITHDRAWS_FROM_PLAY (//)
- withdraws from play
- MSG_WOUNDED (//)
- Wounded
- MSG_WOUNDING (//)
- wounding
- MSG_WYNN_1 (//41)
- Forces all of the heroes and jarls in the
- MSG_WYNN_2 (//41)
- area to flee.
- MSG_YES (//)
- Yes
- MSG_YOU_MUST_FIGHT_A_MONSTER (//)
- you must fight a monster
- MSG_YR_1 (//41)
- Causes all counters in the area (except
- MSG_YR_2 (//41)
- face down jarls or monster counters) to
- MSG_YR_3 (//41)
- be wounded.
-